Jun 30th, 2016
Never
Microsoft Flight Simulator 2020 is probably the best way to do that now, but the game will run you $60, at least, plus the cost of additional planes. And that probably won’t change any time soon.
Flight Simulators 2019
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- local Character = Player.CharacterAdded:wait()
- local Plane = workspace.Plane
- local Tool = script.Parent
- local equipped =false
- local BG = Plane.Engine.BodyGyro -- rotates the plane
- local BV = Plane.Engine.BodyVelocity -- pushes the plane
- local speed =50--The speed of the plane
- Tool.Equipped:connect(function()
- BV.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
- repeat-- Continues to fly..
- BV.velocity = Plane.Engine.CFrame.lookVector*speed -- Pushes the plane to it's new rotation
- BG.CFrame = CFrame.new(Plane.Engine.Position, Mouse.hit.p)-- Rotates the plane on the axis of the position and points at mouse
- BV.MaxForce = Vector3.new(0,0,0)-- Basically to cut of the 'engine'
- end)
- Tool.Unequipped:connect(function()-- Anonymous function
- equipped =false-- So we can tell when to stop flying the plane
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