Free Yellow Roblox Girlfriend Names
Dec 18th, 2016
Never
Not a member of Pastebin yet?Sign Up, it unlocks many cool features!
Roblox pants template PNG collections download alot of images for roblox pants template download free with high Quality for designers.
- bin = Instance.new('HopperBin')
- bin.Parent = Me.Backpack
- local SIZE = 1
- local RAISE = 0.03
- local ChaneOfEnjoyment = 10
- local AutoAmout = 1
- local char = Me.Character
- local RA = char:findFirstChild('Right Arm')
- local H = char:findFirstChild('Head')
- local RS = Torsoz:findFirstChild('Right Shoulder')
- local LS = Torsoz:findFirstChild('Left Shoulder')
- local Joint1
- local Fap = 1
- local FapCountM = Instance.new('Model')
- local Dks = {}
- local RaiseOrg = RAISE
- wait(0.1)
- Me.Character.Head.BrickColor = BrickColor.new('Cool yellow')
- Me.Character.Torso.BrickColor = BrickColor.new('Cool yellow')
- Me.Character['Right Arm'].BrickColor = BrickColor.new('Cool yellow')
- Me.Character['Right Leg'].BrickColor = BrickColor.new('Cool yellow')
- Me.Character['Left Leg'].BrickColor = BrickColor.new('Cool yellow')
- Me.Character['Left Arm'].BrickColor = BrickColor.new('Cool yellow')
- pcall(function() Me.Character.Torso.roblox:Destroy() end)
- local P = Instance.new('Part')
- P.CanCollide = false
- P.formFactor = 'Custom'
- P.Locked = true
- P.BottomSurface = 0
- local Model = Instance.new('Model', char)
- B1.Name = 'Di-ck'
- B1.TopSurface = 'Smooth'
- B1.Position = Vector3.new(0,10,0)
- B1.CanCollide = true
- local Mesh1 = Instance.new('SpecialMesh', B1)
- Mesh1.Scale = Vector3.new(SIZE+0.3,SIZE+0.3,SIZE+0.3)
- Weld1.Part0 = Torsoz
- Weld1.C0 = CFrame.new(-0.2,-1,-0.6)
- local B2 = Instance.new('Part', Model)
- B2.Size = Vector3.new(1,1,1)
- B2.BottomSurface = 'Smooth'
- B2.BrickColor = BrickColor.new('Cool yellow')
- B2.Locked = true
- Mesh2.MeshType = 'Sphere'
- Mesh2.Scale = Vector3.new(SIZE+0.3,SIZE+0.3,SIZE+0.3)
- Weld2.Part0 = Torsoz
- Weld2.C0 = CFrame.new(0.2,-1,-0.6)
- function FapPos()
- Joint1.C0 = CFrame.new(0.8,-0.1,-0.3) * CFrame.Angles(0.3,0,-math.pi/4.4)
- Joint2.C0 = CFrame.new(-0.8,-0.1,-0.3) * CFrame.Angles(0.3,0,math.pi/4.4)
- function DoTheFap(Motherload)
- Points = Points + 1
- Dk.Name = 'Di-ck'
- Dk.TopSurface = 'Smooth'
- Dk.Position = Vector3.new(0,10,0)
- Dk.CanCollide = true
- local Mesh = Instance.new('SpecialMesh', Dk)
- Mesh.Scale = Vector3.new(SIZE,SIZE,SIZE)
- Weld.Part0 = Torsoz
- Weld.C0 = CFrame.new(0,-0.9 * (((#Dks+1)*(RAISE * -1))+1),-0.7 * ((#Dks+1)*(DISTANCE)))
- RAISE = RAISE + INCLINE
- TickUp = true
- end
- if math.random(1,ChaneOfEnjoyment) 1 or Motherload true then
- Sound.Name = 'Uhhhh yah'
- Sound.Pitch = math.random(85,105)/100
- local Num = 1
- Num = math.random(3,15)
- Num = math.random(15,70)
- for i = 0,Num do
- local Cm = Instance.new('Part', Model)
- Cm.Size = Vector3.new(1,1,1)
- Cm.BottomSurface = 'Smooth'
- Cm.Position = Dks[#Dks].Position + Vector3.new(math.random(-1,1),math.random(-1,1),math.random(-1,1))
- Cm.Shape = 'Ball'
- local Mesh = Instance.new('SpecialMesh', Cm)
- Mesh.Scale = Vector3.new(0.45,0.45,0.45)
- Cm:Destroy()
- end
- Sound:Play()
- Sound:remove()
- end
- Joint1.C0 = CFrame.new(0.8,-0.1,-0.5) * CFrame.Angles(0.7,0,-math.pi/4.4)
- Joint2.C0 = CFrame.new(-0.8,-0.1,-0.5) * CFrame.Angles(0.7,0,math.pi/4.4)
- if key ~= nil then
- if Auto false then
- if Fap 1 then
- Fap = 0
- elseif key 'q' then
- Fap = 1
- DoTheFap(true)
- DoTheFap(false)
- end
- if Fap 1 then
- Fap = 0
- elseif key 'n' then
- if #Dks > 1 then
- FapPos()
- for Num,Dk in pairs(Dks) do
- table.remove(Dks, Num)
- end
- end
- end
- end
- local joint = Instance.new('Motor', Torsoz)
- joint.Part1 = RA
- joint.C0 = CFrame.new(0.8,-0.1,-0.3) * CFrame.Angles(0.3,0,-math.pi/4.4)
- local joint = Instance.new('Motor', Torsoz)
- joint.Part1 = LA
- joint.C0 = CFrame.new(-0.8,-0.1,-0.3) * CFrame.Angles(0.3,0,math.pi/4.4)
- m.Name = 'Fap Points: '..Points
- local p = P:Clone()
- p.Name = 'Head'
- p.CFrame = H.CFrame + Vector3.new(0,2,0)
- local h = Instance.new('Humanoid', m)
- h.Name = 'Durr'
- for i, v in pairs(Torsoz:children()) do
- v:remove()
- end
- RS.Part0 = Torsoz
- LS.Parent = Torsoz
- LS.Part1 = LA
- if v.className 'Model' and string.find(v.Name, 'Fap') then
- end
- end
- bin.Selected:connect(function(mouse)
- mouse.Icon = 'rbxasset://texturesGunCursor.png'
- mouse.Button1Down:connect(function() onButton1Down(mouse) end)
- mouse.KeyDown:connect(function(key) onKeyDown(key, mouse) end)
- end)
- bin.Deselected:connect(function()
- end)
- if Auto true then
- Equip()
- while true do
- DoTheFap(true)
- DoTheFap(false)
- wait()
- wait()
- end)()
- coroutine.wrap(function()
- wait(0.1)
- if Points 100 then
- else
- end
- UnFap()
- end
- end
- while true do
- FapCountM.Name = 'Fap Points: '..Points
- for Num,Get in pairs(Dks) do
- if Num #Dks then
- else
- end
- end
- wait(0.03)
- end)()
Dec 18th, 2016
Never
Free Yellow Roblox Girlfriend Id
Not a member of Pastebin yet?Sign Up, it unlocks many cool features!
Roblox Girlfriend For Sale
- bin = Instance.new('HopperBin')
- bin.Parent = Me.Backpack
- local SIZE = 1
- local RAISE = 0.03
- local ChaneOfEnjoyment = 10
- local AutoAmout = 1
- local char = Me.Character
- local RA = char:findFirstChild('Right Arm')
- local H = char:findFirstChild('Head')
- local RS = Torsoz:findFirstChild('Right Shoulder')
- local LS = Torsoz:findFirstChild('Left Shoulder')
- local Joint1
- local Fap = 1
- local FapCountM = Instance.new('Model')
- local Dks = {}
- local RaiseOrg = RAISE
- wait(0.1)
- Me.Character.Head.BrickColor = BrickColor.new('Cool yellow')
- Me.Character.Torso.BrickColor = BrickColor.new('Cool yellow')
- Me.Character['Right Arm'].BrickColor = BrickColor.new('Cool yellow')
- Me.Character['Right Leg'].BrickColor = BrickColor.new('Cool yellow')
- Me.Character['Left Leg'].BrickColor = BrickColor.new('Cool yellow')
- Me.Character['Left Arm'].BrickColor = BrickColor.new('Cool yellow')
- pcall(function() Me.Character.Torso.roblox:Destroy() end)
- local P = Instance.new('Part')
- P.CanCollide = false
- P.formFactor = 'Custom'
- P.Locked = true
- P.BottomSurface = 0
- local Model = Instance.new('Model', char)
- B1.Name = 'Di-ck'
- B1.TopSurface = 'Smooth'
- B1.Position = Vector3.new(0,10,0)
- B1.CanCollide = true
- local Mesh1 = Instance.new('SpecialMesh', B1)
- Mesh1.Scale = Vector3.new(SIZE+0.3,SIZE+0.3,SIZE+0.3)
- Weld1.Part0 = Torsoz
- Weld1.C0 = CFrame.new(-0.2,-1,-0.6)
- local B2 = Instance.new('Part', Model)
- B2.Size = Vector3.new(1,1,1)
- B2.BottomSurface = 'Smooth'
- B2.BrickColor = BrickColor.new('Cool yellow')
- B2.Locked = true
- Mesh2.MeshType = 'Sphere'
- Mesh2.Scale = Vector3.new(SIZE+0.3,SIZE+0.3,SIZE+0.3)
- Weld2.Part0 = Torsoz
- Weld2.C0 = CFrame.new(0.2,-1,-0.6)
- function FapPos()
- Joint1.C0 = CFrame.new(0.8,-0.1,-0.3) * CFrame.Angles(0.3,0,-math.pi/4.4)
- Joint2.C0 = CFrame.new(-0.8,-0.1,-0.3) * CFrame.Angles(0.3,0,math.pi/4.4)
- function DoTheFap(Motherload)
- Points = Points + 1
- Dk.Name = 'Di-ck'
- Dk.TopSurface = 'Smooth'
- Dk.Position = Vector3.new(0,10,0)
- Dk.CanCollide = true
- local Mesh = Instance.new('SpecialMesh', Dk)
- Mesh.Scale = Vector3.new(SIZE,SIZE,SIZE)
- Weld.Part0 = Torsoz
- Weld.C0 = CFrame.new(0,-0.9 * (((#Dks+1)*(RAISE * -1))+1),-0.7 * ((#Dks+1)*(DISTANCE)))
- RAISE = RAISE + INCLINE
- TickUp = true
- end
- if math.random(1,ChaneOfEnjoyment) 1 or Motherload true then
- Sound.Name = 'Uhhhh yah'
- Sound.Pitch = math.random(85,105)/100
- local Num = 1
- Num = math.random(3,15)
- Num = math.random(15,70)
- for i = 0,Num do
- local Cm = Instance.new('Part', Model)
- Cm.Size = Vector3.new(1,1,1)
- Cm.BottomSurface = 'Smooth'
- Cm.Position = Dks[#Dks].Position + Vector3.new(math.random(-1,1),math.random(-1,1),math.random(-1,1))
- Cm.Shape = 'Ball'
- local Mesh = Instance.new('SpecialMesh', Cm)
- Mesh.Scale = Vector3.new(0.45,0.45,0.45)
- Cm:Destroy()
- end
- Sound:Play()
- Sound:remove()
- end
- Joint1.C0 = CFrame.new(0.8,-0.1,-0.5) * CFrame.Angles(0.7,0,-math.pi/4.4)
- Joint2.C0 = CFrame.new(-0.8,-0.1,-0.5) * CFrame.Angles(0.7,0,math.pi/4.4)
- if key ~= nil then
- if Auto false then
- if Fap 1 then
- Fap = 0
- elseif key 'q' then
- Fap = 1
- DoTheFap(true)
- DoTheFap(false)
- end
- if Fap 1 then
- Fap = 0
- elseif key 'n' then
- if #Dks > 1 then
- FapPos()
- for Num,Dk in pairs(Dks) do
- table.remove(Dks, Num)
- end
- end
- end
- end
- local joint = Instance.new('Motor', Torsoz)
- joint.Part1 = RA
- joint.C0 = CFrame.new(0.8,-0.1,-0.3) * CFrame.Angles(0.3,0,-math.pi/4.4)
- local joint = Instance.new('Motor', Torsoz)
- joint.Part1 = LA
- joint.C0 = CFrame.new(-0.8,-0.1,-0.3) * CFrame.Angles(0.3,0,math.pi/4.4)
- m.Name = 'Fap Points: '..Points
- local p = P:Clone()
- p.Name = 'Head'
- p.CFrame = H.CFrame + Vector3.new(0,2,0)
- local h = Instance.new('Humanoid', m)
- h.Name = 'Durr'
- for i, v in pairs(Torsoz:children()) do
- v:remove()
- end
- RS.Part0 = Torsoz
- LS.Parent = Torsoz
- LS.Part1 = LA
- if v.className 'Model' and string.find(v.Name, 'Fap') then
- end
- end
- bin.Selected:connect(function(mouse)
- mouse.Icon = 'rbxasset://texturesGunCursor.png'
- mouse.Button1Down:connect(function() onButton1Down(mouse) end)
- mouse.KeyDown:connect(function(key) onKeyDown(key, mouse) end)
- end)
- bin.Deselected:connect(function()
- end)
- if Auto true then
- Equip()
- while true do
- DoTheFap(true)
- DoTheFap(false)
- wait()
- wait()
- end)()
- coroutine.wrap(function()
- wait(0.1)
- if Points 100 then
- else
- end
- UnFap()
- end
- end
- while true do
- FapCountM.Name = 'Fap Points: '..Points
- for Num,Get in pairs(Dks) do
- if Num #Dks then
- else
- end
- end
- wait(0.03)
- end)()