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Community Creators
Get ready to design, animate, and earn exclusive rewards in the Build It, Play It challenge!
This challenge is all about movement, both in-game and in real life. We’ll show you step-by-step how to make a game where players race around a track and gain levels by moving IRL with their mobile device. How do their avatars move? That’s up to you. You’ll get to build the animations from scratch. Will they fly? Run backward? Turn cartwheels? The possibilities are as limitless as your imagination.
Whether you’re new to developing or if you’ve created Roblox games before, the Build It, Play It challenge will give you the training you need to make something incredible.
Unlock Exclusive Rewards
Completing the animation tutorials hooks you up with the exclusive virtual items shown below.
How To Get Animations For Free On Roblox Game
Earn a Spot in Our Hall of Fame
Want to see if your skills are gold medal-worthy? Record your animation against a blank backdrop in Studio and enter it into our animation contest before July 31st and you could be featured in an exclusive showcase! Learn how to participate here.
Ready to show the world your moves? Lace up and step up to the challenge: roblox.com/islandofmove
- local child = parent:findFirstChild(childName)
- while true do
- if child.NamechildName then return child end
- end
- local Figure = script.Parent
- local RightShoulder = waitForChild(Torso, 'Right Shoulder')
- local LeftShoulder = waitForChild(Torso, 'Left Shoulder')
- local RightHip = waitForChild(Torso, 'Right Hip')
- local Neck = waitForChild(Torso, 'Neck')
- local Humanoid = waitForChild(Figure, 'Humanoid')
- local currentAnimInstance = nil
- local currentAnimKeyframeHandler = nil
- local animTable = {}
- idle = {
- { id = 'http://www.roblox.com/asset/?id=180435571', weight = 9 },
- { id = 'http://www.roblox.com/asset/?id=180435792', weight = 1 }
- walk = {
- { id = 'http://www.roblox.com/asset/?id=180426354', weight = 10 }
- run = {
- },
- { id = 'http://www.roblox.com/asset/?id=125750702', weight = 10 }
- fall = {
- { id = 'http://www.roblox.com/asset/?id=180436148', weight = 10 }
- climb = {
- { id = 'http://www.roblox.com/asset/?id=180436334', weight = 10 }
- sit = {
- { id = 'http://www.roblox.com/asset/?id=178130996', weight = 10 }
- toolnone = {
- { id = 'http://www.roblox.com/asset/?id=182393478', weight = 10 }
- toolslash = {
- { id = 'http://www.roblox.com/asset/?id=129967390', weight = 10 }
- },
- { id = 'http://www.roblox.com/asset/?id=129967478', weight = 10 }
- wave = {
- { id = 'http://www.roblox.com/asset/?id=128777973', weight = 10 }
- point = {
- { id = 'http://www.roblox.com/asset/?id=128853357', weight = 10 }
- dance1 = {
- { id = 'http://www.roblox.com/asset/?id=182435998', weight = 10 },
- { id = 'http://www.roblox.com/asset/?id=182491037', weight = 10 },
- { id = 'http://www.roblox.com/asset/?id=182491065', weight = 10 }
- dance2 = {
- { id = 'http://www.roblox.com/asset/?id=182436842', weight = 10 },
- { id = 'http://www.roblox.com/asset/?id=182491248', weight = 10 },
- { id = 'http://www.roblox.com/asset/?id=182491277', weight = 10 }
- dance3 = {
- { id = 'http://www.roblox.com/asset/?id=182436935', weight = 10 },
- { id = 'http://www.roblox.com/asset/?id=182491368', weight = 10 },
- { id = 'http://www.roblox.com/asset/?id=182491423', weight = 10 }
- laugh = {
- { id = 'http://www.roblox.com/asset/?id=129423131', weight = 10 }
- cheer = {
- { id = 'http://www.roblox.com/asset/?id=129423030', weight = 10 }
- }
- -- Existance in this list signifies that it is an emote, the value indicates if it is a looping emote
- local emoteNames = { wave = false, point = false, dance1 = true, dance2 = true, dance3 = true, laugh = false, cheer = false}
- function configureAnimationSet(name, fileList)
- for _, connection in pairs(animTable[name].connections) do
- end
- animTable[name] = {}
- animTable[name].totalWeight = 0
- local config = script:FindFirstChild(name)
- -- print('Loading anims ' .. name)
- table.insert(animTable[name].connections, config.ChildAdded:connect(function(child) configureAnimationSet(name, fileList) end))
- table.insert(animTable[name].connections, config.ChildRemoved:connect(function(child) configureAnimationSet(name, fileList) end))
- for _, childPart in pairs(config:GetChildren()) do
- table.insert(animTable[name].connections, childPart.Changed:connect(function(property) configureAnimationSet(name, fileList) end))
- animTable[name][idx].anim = childPart
- local weightObject = childPart:FindFirstChild('Weight')
- animTable[name][idx].weight = 1
- animTable[name][idx].weight = weightObject.Value
- animTable[name].count = animTable[name].count + 1
- animTable[name].totalWeight = animTable[name].totalWeight + animTable[name][idx].weight
- -- print(name .. ' [' .. idx .. '] ' .. animTable[name][idx].anim.AnimationId .. ' (' .. animTable[name][idx].weight .. ')')
- end
- end
- -- fallback to defaults
- for idx, anim in pairs(fileList) do
- animTable[name][idx].anim = Instance.new('Animation')
- animTable[name][idx].anim.AnimationId = anim.id
- animTable[name].count = animTable[name].count + 1
- animTable[name].totalWeight = animTable[name].totalWeight + anim.weight
- -- print(name .. ' [' .. idx .. '] ' .. anim.id .. ' (' .. anim.weight .. ')')
- end
- function scriptChildModified(child)
- if (fileList ~= nil) then
- end
- script.ChildRemoved:connect(scriptChildModified)
- configureAnimationSet(name, fileList)
- local toolAnim = 'None'
- local jumpAnimDuration = 0.3
- local toolTransitionTime = 0.1
- local jumpMaxLimbVelocity = 0.75
- -- functions
- function stopAllAnimations()
- if (emoteNames[oldAnim] ~= nil and emoteNames[oldAnim] false) then
- end
- currentAnim = '
- if (currentAnimKeyframeHandler ~= nil) then
- end
- if (currentAnimTrack ~= nil) then
- currentAnimTrack:Destroy()
- end
- end
- function setAnimationSpeed(speed)
- currentAnimSpeed = speed
- end
- if (frameName 'End') then
- local repeatAnim = currentAnim
- if (emoteNames[repeatAnim] ~= nil and emoteNames[repeatAnim] false) then
- end
- local animSpeed = currentAnimSpeed
- setAnimationSpeed(animSpeed)
- end
- -- Preload animations
- function playAnimation(animName, transitionTime, humanoid)
- local roll = math.random(1, animTable[animName].totalWeight)
- local idx = 1
- while (roll > animTable[animName][idx].weight) do
- idx = idx + 1
- -- print(animName .. ' ' .. idx .. ' [' .. origRoll .. ']')
- if (anim ~= currentAnimInstance) then
- if (currentAnimTrack ~= nil) then
- currentAnimTrack:Destroy()
- currentAnimTrack = humanoid:LoadAnimation(anim)
- -- play the animation
- currentAnim = animName
- if (currentAnimKeyframeHandler ~= nil) then
- end
- currentAnimKeyframeHandler = currentAnimTrack.KeyframeReached:connect(keyFrameReachedFunc)
- end
- end
- -------------------------------------------------------------------------------------------
- -------------------------------------------------------------------------------------------
- local toolAnimName = '
- local toolAnimInstance = nil
- if (frameName 'End') then
- playToolAnimation(toolAnimName, 0.0, Humanoid)
- end
- function playToolAnimation(animName, transitionTime, humanoid)
- local roll = math.random(1, animTable[animName].totalWeight)
- local idx = 1
- while (roll > animTable[animName][idx].weight) do
- idx = idx + 1
- -- print(animName .. ' * ' .. idx .. ' [' .. origRoll .. ']')
- toolAnimTrack:Stop()
- transitionTime = 0
- toolAnimTrack = humanoid:LoadAnimation(anim)
- -- play the animation
- toolAnimName = animName
- currentToolAnimKeyframeHandler = toolAnimTrack.KeyframeReached:connect(toolKeyFrameReachedFunc)
- end
- function stopToolAnimations()
- currentToolAnimKeyframeHandler:disconnect()
- toolAnimInstance = nil
- toolAnimTrack:Stop()
- toolAnimTrack = nil
- return oldAnim
- -------------------------------------------------------------------------------------------
- -------------------------------------------------------------------------------------------
- if speed>0.01 then
- if currentAnimInstance and currentAnimInstance.AnimationId 'http://www.roblox.com/asset/?id=180426354' then
- end
- else
- playAnimation('idle', 0.1, Humanoid)
- end
- end
- function onDied()
- end
- function onJumping()
- jumpAnimTime = jumpAnimDuration
- end
- function onClimbing(speed)
- setAnimationSpeed(speed / 12.0)
- end
- function onGettingUp()
- end
- function onFreeFall()
- playAnimation('fall', fallTransitionTime, Humanoid)
- pose = 'FreeFall'
- pose = 'FallingDown'
- pose = 'Seated'
- pose = 'PlatformStanding'
- if speed>0 then
- else
- end
- for _, kid in ipairs(Figure:GetChildren()) do
- end
- end
- function getToolAnim(tool)
- if c.Name 'toolanim' and c.className 'StringValue' then
- end
- return nil
- playToolAnimation('toolnone', toolTransitionTime, Humanoid)
- end
- if (toolAnim 'Slash') then
- return
- playToolAnimation('toollunge', 0, Humanoid)
- end
- RightShoulder.MaxVelocity = 0.15
- RightShoulder:SetDesiredAngle(3.14 /2)
- RightHip:SetDesiredAngle(3.14 /2)
- end
- local lastTick = 0
- function move(time)
- local frequency = 1
- lastTick = time
- local climbFudge = 0
- jumpAnimTime = jumpAnimTime - deltaTime
- if (pose 'FreeFall' and jumpAnimTime <= 0) then
- playAnimation('fall', fallTransitionTime, Humanoid)
- playAnimation('sit', 0.5, Humanoid)
- elseif (pose 'Running') then
- elseif (pose 'Dead' or pose 'GettingUp' or pose 'FallingDown' or pose 'Seated' or pose 'PlatformStanding') then
- stopAllAnimations()
- frequency = 1
- end
- if (setAngles) then
- desiredAngle = amplitude * math.sin(time * frequency)
- RightShoulder:SetDesiredAngle(desiredAngle + climbFudge)
- LeftShoulder:SetDesiredAngle(desiredAngle - climbFudge)
- LeftHip:SetDesiredAngle(-desiredAngle)
- local tool = getTool()
- toolAnim = animStringValueObject.Value
- animStringValueObject.Parent = nil
- end
- if time > toolAnimTime then
- toolAnim = 'None'
- else
- toolAnim = 'None'
- toolAnimTime = 0
- end
- -- connect events
- Humanoid.Running:connect(onRunning)
- Humanoid.Climbing:connect(onClimbing)
- Humanoid.FreeFalling:connect(onFreeFall)
- Humanoid.Seated:connect(onSeated)
- Humanoid.PlatformStanding:connect(onPlatformStanding)
- game.Players.LocalPlayer.Chatted:connect(function(msg)
- if msg '/e dance' then
- elseif (string.sub(msg, 1, 3) '/e ') then
- elseif (string.sub(msg, 1, 7) '/emote ') then
- end
- if (pose 'Standing' and emoteNames[emote] ~= nil) then
- end
- end)
- playAnimation('idle', 0.1, Humanoid)
- local _, time = wait(0.1)
- end