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Jul 12th, 2018
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Roblox Mining Simulator Blocks Mined Clout 1000
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- -- Whats up guys, I got another script for you today Smile
- Anyways again, I don't know if someone already made such thing but it's definitely useful especially when doing quests or wanting to save backpack space
- -- What it does:
- basically an x-ray lol
- - A GUI that lets you find a specific block you're looking for.
- -- How to use:
- Simply click X to toggle x-ray off and on OR press G to toggle a GUI you can search specific blocks on.
- You can press R to make everything go back to normal.
- * You can either use the GUI OR the x-ray, you cant use them both at the same time.
- * Some blocks wont disappear when using the GUI to search, I'm too lazy to make it so EVERY block will disappear because some of them require different ways of modifying.
- -- Why is it useful?
- You can toggle the x-ray to look around for valuable blocks rather than getting mainly stone
- and some quests ask you for specific blocks which is going to be easier to do when you can find specific blocks with the GUI
- -- Code: loadstring(game:GetObjects('rbxassetid://1702206227')[1].Source)()
Nov 23rd, 2018
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- local OldGui = game.Players.LocalPlayer.PlayerGui:FindFirstChild('Nice Flex But OK')
- OldGui:Destroy()
- local ScreenGUI = game:GetObjects('rbxassetid://2594598861')[1]
- ScreenGUI.Parent = game.Players.LocalPlayer.PlayerGui
- local MainFrame = TopBar.Frame
- local OpenButton = TopBar.Parent.OpenButton
- local RemoteText = TopBar.RemoteText
- local FastMineToggle = MainFrame.FastMineToggle
- local AutoBackpackToggle = MainFrame.AutoBackpackToggle
- local AutoRebirthToggle = MainFrame.AutoRebirthToggle
- local AutoSellToggled =false
- local AutoMineToggled =false
- local AutoToolsToggled =false
- local backpackModule =require(game.Lighting.Assets.Modules.BackpackModule)
- local Network ={
- }
- local network_mt ={}
- Network:FireServer('xd')
- end
- function Network:Initialize()
- local runs =0
- id = id +1
- id =0
- return2654*(id *3)
- function Network.new()
- local remote, func = game.ReplicatedStorage.Network:InvokeServer()
- if runs >=2then
- end
- Network.RemoteFunction = func
- Network.new()
- self.RemoteEvent:FireServer(name,{
- ...
- })
- function Network:InvokeServer(name,...)
- {
- }
- end
- return self:Function(...)
- self.RemoteEvent.OnClientEvent:connect(function(...)
- end)
- end
- local game_namecall = MetaTable.__namecall
- pcall((setreadonly or make_writeable), MetaTable,false)
- MetaTable.__namecall =function(self,...)
- local args ={...}
- if method 'FireServer'then
- Remote = self
- end
- return game_namecall(self,...)
- local Raycast = Ray.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position, Vector)
- local Ignore ={game.Players.LocalPlayer.Character}
- local Ore, endPoint = game.Workspace:FindPartOnRayWithIgnoreList(Raycast, Ignore)
- if Ore.Parent.Parent.Name 'Blocks'then
- [1]='MineBlock',
- [1]={
- }
- }
- end
- end
- AutoSellToggle.MouseButton1Click:Connect(function()
- else
- AutoSellToggled =true
- while AutoSellToggled do
- local coins, inventory, equipped, ownedItems, offer, rebirths, skins, skinEquipped, pets, crates, favorites, hatInventory, wearing, visibleHats, eggHuntStuff, eggPackBought, quests, sortType, patriotBought, tokens, permanentItems, login, toolEnchantments, newQuests, lightPack, equippedAccessories, secProgression, trails, candyCorn, hauntedPack, darkPack, visibleAccessory, infernoPack = Network:InvokeServer('GetStats')
- local num =0
- num = num + inventory[i][2]
- return num
- local Amount = inventoryContents()
- if Amount Backpack then
- local LastPosition = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-116,13,38)
- local Arguments ={
- [2]={
- }
- wait(0.03)
- for i =1,10do
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = LastPosition + Vector3.new(0,2,0)
- end
- end
- AutoSellToggled =false
- end
- end)
- FastMineToggle.MouseButton1Click:Connect(function()
- else
- FastMineToggled =true
- for i,v inpairs(game.Workspace.Blocks:GetChildren())do
- if v:FindFirstChild('Stats'):FindFirstChild('Multiplier')then
- end
- end
- FastMineToggled =false
- end
- end)
- AutoMineToggle.MouseButton1Click:Connect(function()
- else
- AutoMineToggled =true
- while AutoMineToggled do
- Raycast(Vector3.new(5,0,0))
- Raycast(Vector3.new(0,0,5))
- Raycast(Vector3.new(0,-5,0))
- end
- else
- AutoMineToggle.Text ='Enable'
- end
- AutoBackpackToggle.MouseButton1Click:Connect(function()
- else
- AutoBackpackToggled =true
- while AutoBackpackToggled do
- for i =1,50do
- else
- [1]='BuyItem',
- [1]={
- [2]= i
- }
- Remote:FireServer(unpack(Arguments))
- end
- end
- AutoBackpackToggled =false
- end
- end)
- AutoToolsToggle.MouseButton1Click:Connect(function()
- else
- AutoToolsToggled =true
- while AutoToolsToggled do
- for i =1,50do
- [1]='BuyItem',
- [1]={
- [2]= i
- }
- Remote:FireServer(unpack(Arguments))
- end
- else
- AutoToolsToggle.Text ='Enable'
- end
- AutoRebirthToggle.MouseButton1Click:Connect(function()
- else
- AutoRebirthToggled =true
- while AutoRebirthToggled do
- local Arguments ={
- [2]={
- }
- end
- AutoRebirthToggled =false
- end
- end)
- ExitButton.MouseButton1Click:Connect(function()
- OpenButton.Visible =true
- OpenButton.MouseButton1Click:Connect(function()
- OpenButton.Visible =false
- game.Workspace.Blocks.ChildAdded:Connect(function(v)
- local Stats = v:WaitForChild('Stats')
- local Multiplier = Stats:WaitForChild('Multiplier')
- Multiplier.Value =-1337
- end
Roblox Mining Simulator Blocks Mined Clout Mod
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