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- local IgnorePlayersNamed ={NAME=true}-- Name = true or false
- :::: NOTICE ::::
- For some weird reason, the UI becomes unresponsive in-game so make all your changes in the MAIN MENU.. This means if it's a TDM and you want it to not aim at your teammates then enable TeamCheck before joining the game.. I may add auto-detect, but you'll have to live with it for now.
- [U] - To go up the list.
- [RMB] - To aim at your target using the current settings. (THIS UPDATES IN LIVE TIME SO YOU DON'T HAVE TO STOP AIMING FOR IT TO TAKE EFFECT)
- World = game:GetService('Workspace');
- Input = game:GetService('UserInputService');
- UI = game:GetService('StarterGui');
- __index =function(tab,index)
- local ran,err =pcall(function() serv=game:service(index)end)
- tab[index]= serv
- end
- })
- local cre =function(class,parent)
- returnfunction(props)
- inst.Parent = parent
- return inst
- end
- local ResizeUI =function(ui,downscale,byclass)
- ifnot rawequal(ui['ClassName'],'ScrollingFrame')thenprint('This was mean't for scrolling frames.')returnend
- local count =0;
- if rawequal(asset['ClassName'],byclass)then
- end
- ui['CanvasSize']= UDim2.new(ui.CanvasSize.X.Scale,ui.CanvasSize.X.Offset,ui.CanvasSize.Y.Scale,downscale*count)
- local wfc, ffc, ffoc, cast, ray = services.World.WaitForChild, services.World.FindFirstChild, services.World.FindFirstChildOfClass, services.World.FindPartOnRayWithIgnoreList, Ray.new
- local obj
- obj = p:FindFirstChildOfClass(class)
- return obj
- local ClientUI = wfc(Client,'PlayerGui')
- local ClientModel = Client.Character or Client.CharacterAdded:wait()
- local ClientHumanoid = wfcoc(ClientModel,'Humanoid')
- Enabled =false,
- HeadsOnly =false,
- AutoAim =false,
- local option, val = button['Text']:match('(.*):%s*(.*)')
- button.TextColor3 = Color3.fromRGB(0,255,0)
- button.TextColor3 = Color3.fromRGB(255,0,0)
- button.Text = option .': '.tostring(status[option])
- local select_pos =1
- local __ =function()
- if ffc(game:GetService('CoreGui'),'___')thenreturnend
- local GUI = cre('ScreenGui',game:GetService('CoreGui')){
- }
- local Frame = cre('ScrollingFrame',GUI){
- BorderSizePixel =0,
- Name ='Options',
- Size = UDim2.new(.2,0,0,30),
- ClipsDescendants =true,
- ScrollBarThickness =0,
- }
- local UILL = cre('UIListLayout',Frame){
- FillDirection ='Vertical',
- SortOrder ='LayoutOrder',
- }
- local Template = cre('TextButton',nil){
- BorderSizePixel =0,
- Name ='Template',
- Font ='SciFi',
- TextColor3 = Color3.fromRGB(255,255,255),
- TextWrapped =true,
- Name ='TemplateSizeConstraint',
- }
- Frame['ChildAdded']:connect(function()
- end)
- local sel_pos =0
- local tp = Template:Clone()
- tp.Name = option
- tp.TextColor3 = Color3.fromRGB(0,255,0)
- tp.TextColor3 = Color3.fromRGB(255,0,0)
- selection[sel_pos]= tp
- end
- Frame.CanvasPosition = Vector2.new(0, current_pos)
- end
- Client['CharacterAdded']:connect(function(c)
- ClientHumanoid = wfcoc(ClientModel,'Humanoid')
- end)
- services.Input.InputBegan:connect(function(input, procc)
- keylogs[input.KeyCode],inputlogs[input.UserInputType]=true,true;
- ifnot ClientActiveUI thenreturnend
- if keylogs[Enum.KeyCode.U]and current_pos >=30then
- current_pos = current_pos -30
- ClientActiveUI.CanvasPosition = Vector2.new(0,current_pos)
- elseif keylogs[Enum.KeyCode.J]and current_pos < ClientActiveUI.CanvasSize.Y.Offset -30then
- current_pos = current_pos +30
- ClientActiveUI.CanvasPosition = Vector2.new(0,current_pos)
- elseif keylogs[Enum.KeyCode.H]then
- toggle(selection[select_pos])
- end
- services.Input.InputEnded:connect(function(input, procc)
- keylogs[input.KeyCode],inputlogs[input.UserInputType]=false,false;
- ifnotmod:IsA('Model')thenreturnend
- for __, client innext, services.Players:GetPlayers()do
- if rawequal(string.lower(client['Name']):sub(1,#mod['Name']),mod['Name']:lower())then
- end
- returnnil,'N/A'
- local t ={}
- for __, child innext, services.World:GetChildren()do
- local UserFromCharacter = GetPlayerFromCharacter(child)
- if child:IsA('Model')andnot rawequal(UserFromCharacter,Client)then
- if h and h.Health >0then
- end
- end
- return t
- local Part
- repeat
- local cond=(p1-p0).magnitude <999
- Part,p0=cast(workspace,ray(p0,cond and p1-p0 or(p1-p0).unit*999),blacklist)
- if Part.CanCollidefalseor Part.Transparency1then
- Part=nil
- elseif cond or __ >15then
- end
- return Part,p0
- local Storage ={}
- if status['Enabled']and(inputlogs[Enum.UserInputType.MouseButton2]or status['AutoAim'])then
- for __, info innext,(Storage)do
- local skip;
- ifnot inputlogs[Enum.UserInputType.MouseButton2]andnot status['AutoAim']thenreturnend
- ifnot info[1]ornot info[2]or IgnorePlayersNamed[info[2]['Name']]or ffoc(info[1],'ForceField')then skip =trueend
- ifnot ffc(info[1],'HumanoidRootPart')then skip =trueend
- if h and h['Health']>0then
- if Client['TeamColor'] info[2]['TeamColor']then
- end
- local cc = ClientCamera.CFrame
- local pos = status['HeadsOnly']and info[1]['HumanoidRootPart'].CFrame.p + Vector3.new(0,1.5,0)or info[1]['HumanoidRootPart'].Position
- local HitPart=cast_ray(cc.p,pos,{ClientCamera,ClientModel})
- ifnot(status['RayCheck']and HitPart)or info[1]:IsAncestorOf(HitPart)then
- if rawequal(m,m)and m > dot then
- end
- end
- end
- ClientCamera.CFrame = CFrame.new(ClientCamera.CFrame.p,face)* CFrame.new(0,0,0.5)
- end
- warn('Created by Morse. [.. -.-. .-. . .--. - . .-. | -.-. -.-. | .--. .-. --- --. .-. .- -- -- . .-.]')