How To Get Freddle Fury In Fnaf World

To find Freddle Fury, jump to Area 5. Then go up, right, down, and right as the path leads you. On the final right, hug the bottom trees and you will find a secret path. Follow the secret path all the way around Area 5 until you reach a gravestone. Alles Discussies Screenshots Artwork Uitzendingen Video's Nieuws Gidsen Recensies.

The FNaF World NuzLocke. A game idea I came up with about 7 months ago, and finally began testing recently, with the help of ZombieGabriel (https://www.youtube.com/channel/UC9ue4gM3nra0_6x41d-381Q) and SheppardKiller (https://www.youtube.com/user/sheppardkiller). Sheppard actually beat it, which is surprising (It's not really my place to be putting his video in my forum post, so I'll let him decide if he wants to share it. >v0). This is a very difficult speedrun category, and also a strange one. So, discuss. What should be changed? Kept the same? Talk about it. Reddit post here: https://www.reddit.com/r/fivenightsatfreddys/comments/5xqdgk/fnaf_world_the_nuzlocke/

How To Get Freddle Fury In Fnaf World

250. We then enter our first battle for this area, which brings up several questions for me. First of all, where does the boat go when we enter a fight?

251. Secondly, where did these random lilypads we are standing on come from?

252. And finally, while this doesn't apply to all enemies, why do some of them just STAND on top of the water? I shouldn't have to say this, bit that's NOT how water works.

How To Get Freddle Fury In Fnaf World

253. On to the enemies now,we first have Seaweed, which, first of all, looks NOTHING like actual seaweed,-

254. -and you can tell that this enemy is creative, because it is just a recoloring of Flan with a different animation.

255. Next, we have Crabapple, which-

D-DO YOU GET IT?! IT'S FUNNY, RIGHT?!

256. Despite that, why is this enemy named that? It doesn't look anything like an apple, despite having a sort of red semblance to one.

257. The last enemy we have here, called Colossal, is the only enemy here that actually makes sense, due to it being a giant squid. You know, despite the stupid name.

258. Also, I'm gonna have to take a sin off for him too, because his expression is the perfect reflection of the expression I have whenever playing this game.

257. While exploring this area was also where I encountered a pretty interesting glitch. There was a new challenger that appeared, but before I could fight and unlock them, I had to fight the sea monster that Fredbear mentioned earlier. Either way, I LOVE GLITCHES. CAN'T YOU TELL?

258. EIther way, this boss is Seagoon, and in contrast to the other bosses we have seen, this one fights you randomly! THAT DOESN'T BOTHER ME AT ALL.

259. Despite that though, it certainly does fit the sea monster description, but LOOK AT THIS THING MOVE! Seriously, it goes crazy! I never knew sea monsters to be so rapid and agile, but here we are!

260. A pleasant change to see though is that this boss is actually not too easy, and it did take a little bit to kill. Despite that though, it didn't provide too much of a challenge.

261. BACK TO THE NEW CHALLENGER, we have Phantom Ch- WAIT, I MEAN, Watermelon Chica. Almost forgot about my promise from earlier.

262. This is the first instance, for my playthrough at least, where I find this character to be COMPLETELY USELESS when compared to the other ones I have right now, so she's just gonna be sitting in the bleachers for the remainder of the game for me.

263. After that, we are now gonna COMPLETELY IGNORE Lilygear Lake and then travel down to the next location, because honest, who cares about Lilygear Lake?

264. Also, we once again get to this location by going through some physical-but-not-really objects.

265. This is Blacktomb Yard, which is an animatronic graveyard! That isn't foreboding at all for this happy-a** game.

266. As we continue along, we then discover our enemies for this round, which consists of Prototype, who, as clued in by the name, is just a prototype animatronic for the current ones. That's cool and all, but it is suspicious that all of them look like a prototype of Freddy and no one else.

267. The next enemy is Graveweed, which is just a harder version of Bouncepot that is purpleish-black and has two heads, so that's gonna get about three sins from me, one for the harder version of Bouncepot, and two for the two heads.

270. And the final enemy is Beartrap, which is a very creative name,-

271. -and it appears to be a... beartrap with ears, eyes, and a nose inside of it continuously bouncing, WHAT?!

272. Before we go on though, it is worth noting that THERE ARE NO BOSSES in this world, so take a sin off for that,-

271. -but put that sin on again because, well, there are no bosses in this world.

272. From following the path we came in at, we then end up at Deep-Metal Mine, which is just like Mysterious Mine, except... it's more metal?

273. We encounter three new enemies here, with the first one being Blacktrap. Fist off, THAT'S RACIST,-

274. -and secondly, you can tell this enemy is creative because it is just a dirtier version of Beartrap.

275. The next enemy is Tombstack, which is a darker version of Totemole, which is also racist,-

276. -and this one doesn't look as funny as Totemole, so that's a sin.

277. And finally, we have Rot, which you can tell is also a creative enemy, because it is just Flan and Seaweed, except purple, and having a different idle animation.

278. Either way, this part of Deep-Metal Mine is pretty short, as we just have one chip to get, but not before fighting the next boss,-

-Mad Endo, who is the first boss that ACTUALLY MAKES SENSE! It's a giant endoskeleton that has gone mad. That makes complete sense for this game, which is saying A LOT, so take a sin off for it.

277. Not to mention, this is the first boss so far that actually proved to be quite a challenge for me, as a handful of my party members managed to die during the fight, so take another sin off for a somewhat hard boss fight.

276. The chip we get afterwards is known as Freddle: Fury, which causes Freddles to come in and constantly attack the enemy, which is cool and all, but how exactly does installing a chip into us cause a bunch of Freddles to just be summoned to do our bidding?

277. Also, apparently they are actually called Freddles. I did not know that when sinning FNAF 4. That's another sin for my sh*tty job.

278. So after that, we are now gonna COMPLETELY LEAVE THAT AREA, go to Lilygear Lake, travel up the north, go back to Choppy's Woods from there, and end up in this new part of the Mysterious Mine, because we just crave this location more than the devil's lettuce at this point.

279. While walking through this portion of the Mysterious Mine is also where I encountered the next new challenger, Withered Freddy, who looks like he is about to tell the best standup routine he's ever come up with.

280. Withered Freddy has one new move for us known as Esc Key, which, unlike what the Esc Key actually does,-

281. -it has the chance to kill ALL ENEMIES on screen. However, that is less likely to happen then when using Unscrew, so that is getting sinned.

282. And in this section of the Mysterious Mine is where we once again encounter Lolbit, who apparently decided that the deepest, darkest part of a mineshaft was the best place to sell things to travelers.

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283. Either way, this time, Lolbit has Byte Shields, which do what you would expect: they block damage from being done. That's cool and all, but why would you need a byte in order to do something that you could use chips for? It seems a little unnecessary.

284. This part of the mine also allows us to walk over to the very best side of the area, where we can't even see ourselves. That isnt annoying at all.

285. And we come up to get a new chip, bit not before-

...Alright, new rule for this sinning. Every time we have to refight this thing, I'm gonna chop off a finger. So, let me just...

*chopping sound*

AGH!

Alright, moving on.

286. After beating him AGAIN, we then get Endless: Defense, which gives us a permanent defense boost in battle, and just like with the others, I'm still sinning the fact that we only had a temporary boost at first.

287. Along the left here, we can get another chip called Endless: Strength, and we DON'T HAVE TO FIGHT A BOSS TO GET IT! That's a sin off for you, game!

286. The chip does what you think it would, and you know what I'm about to sin, so moving on.

287. After getting those two chips, we can then leave the Mysterious Mine and go inside The Flipside through this new glitched object right here. Which you can barely see in this version of the overworld.

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288. In this version of The Flipside, the first exit we find takes us literally a few feet... AGAIN.

289. The next exit we find takes us... LITERALLY A FEW FEET AWAY AGAIN.

290. The next exit we find takes us literally a few fe- FOR F*CKS SAKE!

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291. And the FINAL EXIT takes us to the actual entrance to Blacktomb Yard. The other entrance earlier was all just a ruse.