Nov 4th, 2011
Never
Install Roblox Player Free
Free Roblox 3D models in OBJ, Blend, STL, FBX, Three.JS formats for use in Unity 3D, Blender, Sketchup, Cinema 4D, Unreal, 3DS Max and Maya. Roblox 3D Models for Free - Download. To make a model, you first need to open Roblox Studio, Roblox's developing system.
Not a member of Pastebin yet?Sign Up, it unlocks many cool features!
- --New version coming soon... will dump Roblox memory to file, and parse it to create a .rbxlx (you can't get localscript or script source anymore since Roblox only sends bytecode to your client! Also can't get anything in ServerStorage, so works best on script-less places)
- How to use...
- You will need to know the terrain/plugin explioit. (Any other explioit can work, try it out!)
- Now go into the game you want to save (With the explioit).
- Close any other ROBLOX windows, then close the ROBLOX window with the game you want to save.
- Open Roblox Studio (You may have to wait a long time), then press 'New', now type this in the Command Bar:
- settings()['Place Save Script Data'].Parent = workspace
- --]]
- if settings():FindFirstChild('Place Save Script Data')thenerror('This script has launched too many times.')end
- repeat wait()until game:FindFirstChild('NetworkCilent')
- mamodel = Instance.new('Model',setting)
- plmodel = Instance.new('Model',mamodel)
- sgmodel = Instance.new('Model',mamodel)
- demodel = Instance.new('Model',mamodel)
- --[[ --Work in progress...
- amextra = Instance.new('Color3Value',maextra)
- cbextra = Instance.new('Color3Value',maextra)
- scextra = Instance.new('Color3Value',maextra)
- tmextra = Instance.new('StringValue',maextra)
- dsextra = Instance.new('IntValue',maextra)
- --]]
- wsmodel.Name ='Workspace'
- limodel.Name ='Lighting'
- spmodel.Name ='StarterPack'
- ssmodel.Name ='SoundService'
- maextra.Name = 'Extras'
- brextra.Name = 'Lighting.Brightness'
- ctextra.Name = 'Lighting.ColorShift_Top'
- glextra.Name = 'Lighting.GeographicLatitude'
- dfextra.Name = 'SoundService.DistanceFactor'
- rsextra.Name = 'SoundService.RolloffScale'
- wsre = workspace
- lire = game:GetService('Lighting')
- spre = game:GetService('StarterPack')
- ssre = game:GetService('SoundService')
- wsgc = wsre:GetChildren()
- ligc = lire:GetChildren()
- spgc = spre:GetChildren()
- ssgc = ssre:GetChildren()
- for i, v inpairs(wsgc)do
- ifnot(v:IsA('Terrain')or plre:GetPlayerFromCharacter(v))then
- end
- ifnot(v:IsA('Player'))then
- end
- pcall(function() v:Clone().Parent = limodel end)
- pcall(function() v:Clone().Parent = sgmodel end)
- pcall(function() v:Clone().Parent = spmodel end)
- --pcall(function() v:Clone().Parent = demodel end)
- ifnot(v:IsA('StockSound'))then
- end
RAW Paste Data